take the pledge
What is the The E.S.T.E.A.M. Pledge?
It is an agreement that organizations make with The E.S.T.E.A.M. Initiative establishing a partnership committed to working together to help empower kids by exposing them to Science, Technology, Engineering, the fine and performing Arts, and Mathematics (STEAM).
Who takes the Pledge?
Organizations including schools, businesses, arts organizations, professional associations, youth-service agencies, and others committed to helping educate our children.
Why take the Pledge?
Because making a difference has never been easier! For most partners, The E.S.T.E.A.M. Initiative is not something they have to implement; it's something they are already doing. For others, E.S.T.E.A.M. can provide assistance by providing online resources and suggestions.
What are The 8 Components of E.S.T.E.A.M.?
By Taking the Pledge, the partner simply pledges to do or continue doing one or more of the following components:
1. The Instructional/Experiential Learning Component
Instructional programs in which kids receive quality hands-on experience in the
fields of Science, Technology, Engineering, the fine and performing Arts, and Mathematics.
2. The Performance/Exhibition Component
At least one annual opportunity for young people to perform a recital, display
creative work in art exhibit or demonstrate what they have learned in a science fair.
3. The Volunteer Resource Component
Utilizing appointed members from STEAM Advisory Board and teen and adult
volunteers on the STEAM Team (Click to learn more about the roles of these volunteers).
4. The Girls-as-Leaders Component
A commitment to providing opportunities for girls to assume leadership roles in
learning or teacher others about STEAM.
5. The Partnership Component
The Partnership Component is an essential part of The E.S.T.E.A.M. Initiative. Creating and maintaining partnerships with area schools, businesses, professional associations, arts organizations, youth-service agencies, and others will enable E.S.T.E.A.M. to keep up-to-date on information, opportunities and resources (including being sources for locating individuals to be STEAM field experts or career mentors) that can benefit our kids. Another advantage of these partnerships is that E.S.T.E.A.M.'s partners can build alliances with each other to better serve our kids.
6. The Mentorship Component
According to research, kids are more likely to take an interest-- or even have a career-- in the STEM fields if they have a mentor. E.S.T.E.A.M.’s mentor component encourages mentor matches between younger and older students in schools and encourages professionals to consider becoming Career Mentors. There is also member of the E.S.T.E.A.M. Advisory Board who is an executive with a national mentoring organization.
7. The Advocacy Component
This component entails E.S.T.E.A.M. as well as partner staff and/or volunteers reaching-out to policy makers, elected officials (local, state and national) and other decision-makers to make sure that STEAM issues remain on their radar. This outreach could be in the form of letter writing, e-mail, telephone calls, testimony, or other means.
8. The Communications Component
A. The partner would communicating its educational or organizational events, especially to the news media, especially those that are STEAM-related.
B. The partner would communicate its STEAM-related news to The E.S.T.E.A.M. Initiative and give permission for E.S.T.E.A.M. to disseminate
C. Partner staff and volunteers would share their STEAM best-practices with with E.S.T.E.A.M., especially with other partners in their alliance. Communicating what works and what doesn’t work helps fulfill our mission.
Want to become an E.S.T.E.A.M. Partner? If your organization can commit to doing or continuing to any of the above 8 Components of E.S.T.E.A.M., you've got to what it takes to be a partner. Call (240) 461-7578 or fill-out the form below.
It is an agreement that organizations make with The E.S.T.E.A.M. Initiative establishing a partnership committed to working together to help empower kids by exposing them to Science, Technology, Engineering, the fine and performing Arts, and Mathematics (STEAM).
Who takes the Pledge?
Organizations including schools, businesses, arts organizations, professional associations, youth-service agencies, and others committed to helping educate our children.
Why take the Pledge?
Because making a difference has never been easier! For most partners, The E.S.T.E.A.M. Initiative is not something they have to implement; it's something they are already doing. For others, E.S.T.E.A.M. can provide assistance by providing online resources and suggestions.
What are The 8 Components of E.S.T.E.A.M.?
By Taking the Pledge, the partner simply pledges to do or continue doing one or more of the following components:
1. The Instructional/Experiential Learning Component
Instructional programs in which kids receive quality hands-on experience in the
fields of Science, Technology, Engineering, the fine and performing Arts, and Mathematics.
2. The Performance/Exhibition Component
At least one annual opportunity for young people to perform a recital, display
creative work in art exhibit or demonstrate what they have learned in a science fair.
3. The Volunteer Resource Component
Utilizing appointed members from STEAM Advisory Board and teen and adult
volunteers on the STEAM Team (Click to learn more about the roles of these volunteers).
4. The Girls-as-Leaders Component
A commitment to providing opportunities for girls to assume leadership roles in
learning or teacher others about STEAM.
5. The Partnership Component
The Partnership Component is an essential part of The E.S.T.E.A.M. Initiative. Creating and maintaining partnerships with area schools, businesses, professional associations, arts organizations, youth-service agencies, and others will enable E.S.T.E.A.M. to keep up-to-date on information, opportunities and resources (including being sources for locating individuals to be STEAM field experts or career mentors) that can benefit our kids. Another advantage of these partnerships is that E.S.T.E.A.M.'s partners can build alliances with each other to better serve our kids.
6. The Mentorship Component
According to research, kids are more likely to take an interest-- or even have a career-- in the STEM fields if they have a mentor. E.S.T.E.A.M.’s mentor component encourages mentor matches between younger and older students in schools and encourages professionals to consider becoming Career Mentors. There is also member of the E.S.T.E.A.M. Advisory Board who is an executive with a national mentoring organization.
7. The Advocacy Component
This component entails E.S.T.E.A.M. as well as partner staff and/or volunteers reaching-out to policy makers, elected officials (local, state and national) and other decision-makers to make sure that STEAM issues remain on their radar. This outreach could be in the form of letter writing, e-mail, telephone calls, testimony, or other means.
8. The Communications Component
A. The partner would communicating its educational or organizational events, especially to the news media, especially those that are STEAM-related.
B. The partner would communicate its STEAM-related news to The E.S.T.E.A.M. Initiative and give permission for E.S.T.E.A.M. to disseminate
C. Partner staff and volunteers would share their STEAM best-practices with with E.S.T.E.A.M., especially with other partners in their alliance. Communicating what works and what doesn’t work helps fulfill our mission.
Want to become an E.S.T.E.A.M. Partner? If your organization can commit to doing or continuing to any of the above 8 Components of E.S.T.E.A.M., you've got to what it takes to be a partner. Call (240) 461-7578 or fill-out the form below.