the 8 components of E.S.T.E.A.M.
By Taking the Pledge, the partner simply commits to doing or continue to do one or more of the following 8 E.S.T.E.A.M. components:
1. The Instructional/Experiential Learning Component
A. Provide Instructional programs in which kids receive quality hands-on experience in one or more of the following fields of Science, Technology, Engineering, the fine and performing Arts, and Mathematics.
B. Experiential learning in which children are provided with hands-on or interactive STEAM experiences. They could include doing science experiments, going on a field trip to an art gallery, taking photographs, or attending a live performance (like dance, instrumental or choral music), and more.
2. The Performance/Exhibition Component
At least one annual opportunity given for young people to have opportunities like
perform a recital, display creative work in art exhibit or demonstrate what they have
learned in a science fair.
3. The Volunteer Resource Component
Utilizing appointed members on STEAM Advisory Board and teen and adult
volunteers of the STEAM Team (Click to learn more about the roles of these volunteers).
4. The Girls-as-Leaders Component
Taking action to provide opportunities for girls to assume leadership roles in
learning or teaching others about STEAM.
5. The Partnership Component
A. The Partnership Component is an essential part of The E.S.T.E.A.M. Initiative. Creating and maintaining partnerships with schools, businesses, professional associations, arts organizations, youth-service agencies, and others will enable E.S.T.E.A.M. to keep up-to-date on information, opportunities and resources (including being sources for locating individuals to be STEAM field experts or career mentors) that can benefit our kids.
B. Another advantage of these partnerships is that E.S.T.E.A.M.'s partners can build alliances with each other to better accomplish the missions of their respective organizations.
6. The Mentorship Component
According to research, kids are more likely to take an interest-- or even have a career-- in the STEM fields if they have a mentor. E.S.T.E.A.M.’s mentor component encourages mentor matches between younger and older students and encourages professionals to consider becoming Career Mentors or visit schools on occasion as
speakers. There is also a member of the E.S.T.E.A.M. Advisory Board who is an
executive with a national mentoring organization.
7. The Advocacy Component
This component entails E.S.T.E.A.M. as well as partner staff and/or volunteers reaching-out to policy makers, elected officials (local, state and national) and other decision-makers to make sure that STEAM issues remain on their radar. This outreach could be in the form of letter writing, e-mail, telephone calls, testimony, or other means.
8. The Communications Component
A. The partner would communicate its educational or organizational events, especially to the news media, especially those that are STEAM-related.
B. The partner would communicate its STEAM-related news to The E.S.T.E.A.M. Initiative and give permission for E.S.T.E.A.M. to disseminate.
C. Partner staff and volunteers would share their STEAM best-practices with with E.S.T.E.A.M. and with other partners in their alliance. Communicating
what works and what doesn’t work helps fulfill our mission.
Want to become an E.S.T.E.A.M. Partner? If your organization can commit to doing or continuing doing any of the above 8 Components of E.S.T.E.A.M., you've got to what it takes to be a partner. Call (240) 461-7578 or e-mail us at [email protected].
1. The Instructional/Experiential Learning Component
A. Provide Instructional programs in which kids receive quality hands-on experience in one or more of the following fields of Science, Technology, Engineering, the fine and performing Arts, and Mathematics.
B. Experiential learning in which children are provided with hands-on or interactive STEAM experiences. They could include doing science experiments, going on a field trip to an art gallery, taking photographs, or attending a live performance (like dance, instrumental or choral music), and more.
2. The Performance/Exhibition Component
At least one annual opportunity given for young people to have opportunities like
perform a recital, display creative work in art exhibit or demonstrate what they have
learned in a science fair.
3. The Volunteer Resource Component
Utilizing appointed members on STEAM Advisory Board and teen and adult
volunteers of the STEAM Team (Click to learn more about the roles of these volunteers).
4. The Girls-as-Leaders Component
Taking action to provide opportunities for girls to assume leadership roles in
learning or teaching others about STEAM.
5. The Partnership Component
A. The Partnership Component is an essential part of The E.S.T.E.A.M. Initiative. Creating and maintaining partnerships with schools, businesses, professional associations, arts organizations, youth-service agencies, and others will enable E.S.T.E.A.M. to keep up-to-date on information, opportunities and resources (including being sources for locating individuals to be STEAM field experts or career mentors) that can benefit our kids.
B. Another advantage of these partnerships is that E.S.T.E.A.M.'s partners can build alliances with each other to better accomplish the missions of their respective organizations.
6. The Mentorship Component
According to research, kids are more likely to take an interest-- or even have a career-- in the STEM fields if they have a mentor. E.S.T.E.A.M.’s mentor component encourages mentor matches between younger and older students and encourages professionals to consider becoming Career Mentors or visit schools on occasion as
speakers. There is also a member of the E.S.T.E.A.M. Advisory Board who is an
executive with a national mentoring organization.
7. The Advocacy Component
This component entails E.S.T.E.A.M. as well as partner staff and/or volunteers reaching-out to policy makers, elected officials (local, state and national) and other decision-makers to make sure that STEAM issues remain on their radar. This outreach could be in the form of letter writing, e-mail, telephone calls, testimony, or other means.
8. The Communications Component
A. The partner would communicate its educational or organizational events, especially to the news media, especially those that are STEAM-related.
B. The partner would communicate its STEAM-related news to The E.S.T.E.A.M. Initiative and give permission for E.S.T.E.A.M. to disseminate.
C. Partner staff and volunteers would share their STEAM best-practices with with E.S.T.E.A.M. and with other partners in their alliance. Communicating
what works and what doesn’t work helps fulfill our mission.
Want to become an E.S.T.E.A.M. Partner? If your organization can commit to doing or continuing doing any of the above 8 Components of E.S.T.E.A.M., you've got to what it takes to be a partner. Call (240) 461-7578 or e-mail us at [email protected].